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Well the point where I decided it was probably no use was when I asked a teenage computer user about it, and with studied indifference he declared thatit was terminally uncool and full of perverts. Now if you can't get teenagers interested in your web project you are doomed,  worse if they think it's dull.

Life should consist in at least fifty percent pure waste of time, and the rest doing what you please.
by ceebs (bunchofwankers (at) gmail (dot) com) on Sat Aug 11th, 2007 at 03:58:25 AM EST
[ Parent ]
It sounds like an online version of the SIMS.

Don't fight forces, use them R. Buckminster Fuller.
by rg (leopold dot lepster at google mail dot com) on Sat Aug 11th, 2007 at 06:32:08 AM EST
[ Parent ]
That's broadly what I thought Second Life was, I hadn't realised it involved real money.  These types of games barely hit my radar, I'm just not interested.  I can get into certain types of games but I hate the feeling of having spent 4 or 5 hours somehow, wasting my day in front of the computer playing games.  

The closest I've ever got to being hooked on a computer game was Yoshi's Island on the nintendo as a teenager and Prince of Persia during a summer of nothing to do a few years ago.

I like games I can spend half an hour on and then leave behind me, but I've never been able to get into really complex empire or civilisation building scenarios.

Ad astra per aspera

by In Wales (inwales aaat eurotrib.com) on Sun Aug 12th, 2007 at 03:42:53 AM EST
[ Parent ]
I am just like you...
by vbo on Sun Aug 12th, 2007 at 08:20:37 AM EST
[ Parent ]
I was just thinking that, myself.
by Heiuan on Sun Aug 12th, 2007 at 06:35:43 PM EST
[ Parent ]

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