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We saw Avatar at the IMAX.  It's definitely worth seeing in 3D.  In fact, it's probably only worth seeing in 3D (this is deftly handled, unlike, say, Disney's Christmas Carol, which is one obvious 3D set piece after another), because the script really isn't very good, the story tediously derivative, and some of the dialogue close to giggle-out-loud awful. We walked back to the train ticking off the films in which we'd seen the key scenes before. And one of us was 11.

I don't want to give the impression it was unalloyed suffering-it wasn't. And I stopped looking at my watch during the battle scenes at the end. But without the 3D, a very ordinary film.

by Sassafras on Wed Dec 23rd, 2009 at 09:23:41 PM EST
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I'm thinking that if you want to add depth to a film, shooting in 3D may not be the best way to do it.
by ThatBritGuy (thatbritguy (at) googlemail.com) on Thu Dec 24th, 2009 at 06:11:30 AM EST
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It's again the McLuhan distinction between hot and cold media: hot media require you, the audience, to infer a great deal from the limited amount of data you are given. The process of inference is 'involving'. And since the inferences are individual, the audience can be 'involved' in many different ways.

Cold media, normally 'high-resolution', have fewer interpretation possibilities, and are thus usually more 'distant' from the audience. 3D points out that you are a consumer.

You can't be me, I'm taken

by Sven Triloqvist on Thu Dec 24th, 2009 at 07:01:41 AM EST
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It is the lack of inference-the patronising tedium of being spoon-fed-that irritates me about a lot of films, including this one.

But, I have found that I'm drawn deeper into films by the experience of 3D. Something to do, I think, with the more "physically" immersive experience. Even though I haven't seen a 3D film yet that's actually all that good.

by Sassafras on Thu Dec 24th, 2009 at 09:09:53 AM EST
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That's closer to it, I think. It's a beginner-level point in all kinds of story-telling and persuasion that you show, but you don't tell. Showing puts the action inside the reader's/viewer's head. Telling is distancing and irritating to anyone with even basic literarcy.

You get the best kind of writing when there's a scene where no one is saying or doing much, but you know exactly what they're thinking and feeling, what motivates them, and what their plans are.

Cameron is one of the people most responsible for reducing science fiction cinema to comic book narratives, especially from Aliens onwards, which elevated the grunts vs marines trope to the cliche that it's become today, in film and in print.

Compare with 2001, where there was so much showing and so little telling, especially at the end, that a lot of people had no conscious conception of what was happening - but they still had a sense that it was moving and even profound.

But 2001 assumed that audiences were aware enough to follow. Most recent films have left that assumption behind, and assume that audiences are made up of gum chewing fools out for a roller coaster ride and some eye candy.

by ThatBritGuy (thatbritguy (at) googlemail.com) on Thu Dec 24th, 2009 at 11:25:24 AM EST
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