It is possible that MMO could develop OS tools that could be applied in many different 'scenarios', including RW ones. The point is (as I repeat) that when you harness, say, 250.000 users who spend, say, 20 hours a week 'playing', you get 125.000 work-weeks. A switch from 'games' to solving real 'problems' is not hard to envision. You can't be me, I'm taken
I am, without doubt, the stupidest son-of-a-bitch on the planet, fit only to sit in a corner and fill a drool cup.
MMO is how you get the asymmetrical microeconomic input and the varying degrees of Knowledge Struct Fitness for the Model plus the source of the initiating low-level inputs for morphing the macroeconomic parameters and, thus, the Fitness Landscape completing the Information/Praxis feedback loop to the Agents. Abstract the process and you get a solid, if singular, Set of data to apply to the Formal Model.
Damn it! How many frickin' times have I said, "semantics emerges from semiotics and syntax?"
Jesus, what a moron.