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Some friends of mine run this MMO start-up, which got €500.000 from Finnish state R&D funding organizations as well as the Nordic Game Program.

It is possible that MMO could develop OS tools that could be applied in many different 'scenarios', including RW ones. The point is (as I repeat) that when you harness, say, 250.000 users who spend, say, 20 hours a week 'playing', you get 125.000 work-weeks. A switch from 'games' to solving real 'problems' is not hard to envision.


You can't be me, I'm taken

by Sven Triloqvist on Sun Apr 26th, 2009 at 05:04:12 AM EST
[ Parent ]
Of course!

I am, without doubt, the stupidest son-of-a-bitch on the planet, fit only to sit in a corner and fill a drool cup.

MMO is how you get the asymmetrical microeconomic input and the varying degrees of Knowledge Struct Fitness for the Model plus the source of the initiating low-level inputs for morphing the macroeconomic parameters and, thus, the Fitness Landscape completing the Information/Praxis feedback loop to the Agents.  Abstract the process and you get a solid, if singular, Set of data to apply to the Formal Model.

Damn it!  How many frickin' times have I said, "semantics emerges from semiotics and syntax?"  

Jesus, what a moron.

by ATinNM on Sun Apr 26th, 2009 at 08:59:49 PM EST
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