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That's true, but for all the growth potential in P2P ways of doing things, I see two groups who are never particularly dependent on an approach to relationships based on dispersed networks: political/military authorities and outlaws/outcasts, such as terrorists or insurgents.  Both of those groups stand to gain power, not lose it, if networks collapse, even if some of their capabilities for doing things are compromised because of the loss of networks and P2P benefits.  In crises, the people with guns and centralized authority gain power, not the people who manage individual, trust-based relationships, and this means that there is an inherent instability in a network-based economy sans the hard power of a strong state apparatus.  The guys with guns, protectors as well as enemies, have strong incentives to never let economy 3.0 to ever become too widespread. And who can stop them?
by santiago on Sun Jul 25th, 2010 at 11:41:15 PM EST
[ Parent ]
You are assuming that the people with guns cannot be bought.

The catch is that you don't need to keep buying them forever. You only need to keep buying them until the networked system has existed for so long that the previous system has atrophied sufficiently to make the ability to obtain a larger slice of the cake at the cost of diminishing the cake a losing proposition.

Why would people engage in an activity that so obviously undermines their power in the long term? Because people don't think long-term, particularly psychopaths.

- Jake

If you only spend 20 minutes of the rest of your life on economics, go spend them here.

by JakeS (JangoSierra 'at' gmail 'dot' com) on Mon Jul 26th, 2010 at 08:49:55 AM EST
[ Parent ]
I'm neither assuming they can't be bought, or that they will always use force instead of mutually beneficial exchange. Instead I'm suggesting that people engage in coercion strategically, and that such opportunities make concentrations of power necessary to protect a system such as an economy or any network of relationships.
by santiago on Wed Jul 28th, 2010 at 01:51:30 AM EST
[ Parent ]

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