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by Migeru
A funny thing happened on the way to systemic fiscal reform...
Chris Cook posted a diary on how the current financial, monetary and fiscal system is as broken as Humpty Dumpty and, as of right now, upwards of 80% of the comments are in a subthread about developing an online simulation game to teach people political economy (quotations below the fold). So, as the title of this diary suggests, let's get cracking.
Part of the "Probably Incredibly Unreadable Modelling Thread" series:
Here's how the discussion in Chris' thread developed:
Given that most people owe their livelihoods to those who control these commons, how can we educate them to vote against their masters (and perhaps even their own private, immediate, self interests)? For most people, their job trumps their vote every time - and thus privilege and power triumphs over people and democracy. We need a political theory and process which can overcome this roadblock without violence.That's where the discussion gets technical and I recommend that people 1) go back to ARGeezer's comment and read the thread from that point down: 2) cross-post their own comments or a summary of them here so we can start discussing the development of the model and game.Such a system would still require a non-political continuous management (read civil service). Although in my dreams, it would be possible to decentralize the civil service and give a little bit of work to do to everyone, napsterwise.But here's an idea - let's say that as a side project to your EP site, there was a practical modelling 'game' which illustrated the consequences of economic and political decisions. |
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Probably incredibly Unreadable Modelling Thread 4: SimWorldEconomy | 16 comments (16 topical, 0 editorial, 0 hidden)
Probably incredibly Unreadable Modelling Thread 4: SimWorldEconomy | 16 comments (16 topical, 0 editorial, 0 hidden)
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