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by gmoke
The goal of the World Game or World Peace Game is to "make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone." It's usually played on a large map of the Earth and was designed by R Buckminster Fuller, who wrote "Quite clearly, our task is predominantly metaphysical, for it is how to get all of humanity to educate itself swiftly enough to generate spontaneous behaviors that will avoid extinction."
Today, we have the technology to play the World Game online in real time with google maps and satellite images updated frequently. Imagine World of Peacecraft or the Final Fantasy of a sustainable, restorative economy and ecology for everybody, all 100% of the human population. In one sense, activities like Crisis Commons and CrisisCamps are already a kind of netgeek World Game.
http://crisiscampbos02132010.eventbrite.com/
On Saturday, February 13th, 2010 CrisisCamp will bring again together volunteers in Boston, MA to collaborate on technology projects which aim to assist in Haiti's relief efforts by providing data, information, maps and technical assistance to NGOs, relief agencies and the public. The Buckminster Fuller Institute is preserving and continuing Fuller's work and OS Earth runs corporate and student simulations based upon the World Game. There are disaster preparedness and humanitarian assistance training simulations online. There is even a community resilience software package, Bright Neighbor, marketed to city and town governments. One game designer, Jane McGonigal has built a number of real world problem solving games, including SuperStruct for the Institute for the Future in 2009. She has a new game, Evoke, due to start on March 3, 2010. The first challenge in that game is a famine in Tokyo ten years from now. There are ten challenges to be completed in ten weeks. McGonigal's writings are at http://www.avantgame.com/writings.htm and a recent interview is at Worldchanging
John Robb of Global Guerrillas theorizes about "a real world company that operates like a massively multiplayer online (MMO) game. One reason I believe that this type of venture would work (and that my dream wasn't purely a fantasy) is this simple insight: MMOs with persistent environments (aka 'worlds') have proven an ability to incentivize tens of millions of players to do billions of hours of work...." In-game faux money becomes real money all the time these days.
Additional Links: http://permaculturehaiti.org and http://transitionhaiti.ning.com/ are both sites trying to compile permaculture and transition town information as it applies to Haiti
Enersa <http://j-klam.blogspot.com/2008/12/bringing-light-to-haiti.html> is a Haitian group doing solar as a cottage industry.
Solar Cottage Industry in Haiti
Solar Water Disinfection crossposted at dailykos, bluemassgroup, globalswadeshi.net |
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