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Therefore I thought to simplify: I'd start by ignoring all of the above, and just begin with everything that's presently available. From iron wind turbines, to chemical toilets, just assume you've a giant stockpile of everything at hand, Community SimCity 2000 with unlimited funds. Then, move on to the larger perspective and see how sustainable the community can actually stay.
On scale: Also very valid, and in connection to the above point. Adapted to a simplified community, lifting on the technological advantages of the modern world, I'd use scale for at what point modern techniques can be adopted for a community. Say, greenhouse techniques, or housing. At what point could your community cook on poop? 500 people? 1500?
Anyone interested in programming SimCommunities 2000?
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