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On available infrastructure - it's the one I was going to blithely ignore to avoid instant headaches, but you've me cornered now. Like your turbine question, the same is applicable for plugging in televisions, radios, washing machines, etc - you'll need materials, facilities, transport. It relentlessly enlarges the perspective - perhaps to the point it's actually realistic to integrate the community within an equally sustainable society. But that's too much for my bookkeeping skills...

Therefore I thought to simplify: I'd start by ignoring all of the above, and just begin with everything that's presently available. From iron wind turbines, to chemical toilets, just assume you've a giant stockpile of everything at hand, Community SimCity 2000 with unlimited funds. Then, move on to the larger perspective and see how sustainable the community can actually stay.

On scale: Also very valid, and in connection to the above point. Adapted to a simplified community, lifting on the technological advantages of the modern world, I'd use scale for at what point modern techniques can be adopted for a community. Say, greenhouse techniques, or housing. At what point could your community cook on poop? 500 people? 1500?

Anyone interested in programming SimCommunities 2000?

by Nomad (Bjinse) on Wed Nov 1st, 2006 at 05:24:10 AM EST
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