Welcome to European Tribune. It's gone a bit quiet around here these days, but it's still going.
Almost all animation today, whether cell on film or computer generated, is the result of a art/craft process that first establishes the look of characters and backgrounds in drawings, mood boards, and storyboards that are increasingly detailed. Main characters are often built in clay or other material. There may be hundreds of iterations of these before the characters, the worlds they inhabit and the story are 'fixed'.

The same processes are often used in live action movies. Many directors create complete hand-drawn storyboards showing every scene in the movie, including dialogue, before shooting. With a big enough budget, such as the Indiana Jones movies, the drawings are translated to fake life-size objects (e.g. fantasy planes) and remodelled locations.

The reason for these elaborate and expensive 'hand-made' processes in pre-production, is because (just look at the movie credits) so many people all have to be on the same page - including the producers. These processes also inform the final production budget.

You can't be me, I'm taken

by Sven Triloqvist on Sun Apr 25th, 2010 at 03:19:44 AM EST
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I was referring to anime where the individual frames are drawn. One I am following from the current "Spring" anime season is House of Five Leaves

Nowadays the hand drawn key animations are drawn on a computer artist's pad rather than drawn on cel and scanned into the computer, and in either event the inbetweeners do the inbetween work on the computer. But of course since the computer is being used as a drawing tool recording the animator's pen strokes rather than to generate the imagery, that is not called "CGI".

I've been accused of being a Marxist, yet while Harpo's my favourite, it's Groucho I'm always quoting. Odd, that.

by BruceMcF (agila61 at netscape dot net) on Sun Apr 25th, 2010 at 12:58:01 PM EST
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