Welcome to European Tribune. It's gone a bit quiet around here these days, but it's still going.
Display:
DeAnander:
More often than not, death comes as a result of a sequence of bad choices which reinforce each other. These choices may not appear bad at the time--but they certainly do in retrospect! The end result is a situation in which no further steps can be taken that would not be either harmful or futile. This is the essence of checkmate: no moves left. At that point, none of the previous moves can be undone.
No, not checkmate. Zugzwang
Zugzwang (German for "compulsion to move", pronounced [ˈtsuːktsvaŋ]) is a term originally used in chess which also applies to various other games. The concept finds its formal definition in combinatorial game theory. It describes a situation where one player is put at a disadvantage because he has to make a move - the player would prefer to pass and make no move. The fact that the player must make a move means that his position will be significantly weaker than the hypothetical one in which it were his opponent's turn to move.


By laying out pros and cons we risk inducing people to join the debate, and losing control of a process that only we fully understand. - Alan Greenspan
by Migeru (migeru at eurotrib dot com) on Thu Jun 17th, 2010 at 04:05:47 AM EST
[ Parent ]

Others have rated this comment as follows:

melo 4
sgr2 4

Display:

Top Diaries

Occasional Series